
- TEAM FORTRESS CLASSIC BOTS DOWNLOAD SKIN
- TEAM FORTRESS CLASSIC BOTS DOWNLOAD PSP
- TEAM FORTRESS CLASSIC BOTS DOWNLOAD ZIP
At least, that's what I would like to say. pak either the game doesn't function at all without it.)DESCRIPTION AND CONTROLSWell, this is it. pak files (no use in including the shareware. pak files removed, since heavy developmental period is over and users must supply their own. Also, if you figure you don't need Identification of bots (you might need it until I figure out why both teams are the same color.) you can bind the down arrow in CONFIG.cfg to impulse 22 for grappling hook, though some maps do not support use of it.VERSION 1.3: Now has original.

Classes go as follows: up arrow= scout down arrow= sniper triangle= soldier circle= demoman cross= medic square= heavy weapons guy left trigger= pyro right trigger= spy select= engineer. cfg added to the cycle that allows you to choose classes for class changing once you are playing. Of course, the Spies have never worked out, even in TFC, so those will be the hardest to get going (though if I can implement a 1 out of 15 probability thing for detection of undercover spies, as well as give the spies the know-how to disguise or feign death, those, too, might be possible.)VERSION 1.2: Now has a-nub look and crosshair on by default. I have, however, seen Engineer bots in Team Fortress Classic work very well, and Medics as well. Also of note, as of yet Engineer, Medic, and Spy bots are not implemented, not by fault of the bots, but because Team Fortress 2.8 just doesn't trust them.

well, they are very, VERY humanlike in how they play, whereas the TFBots had to be led around everywhere) Gameplay is much improved once the bots can map out the level. Now uses Omicron bots instead of TFBots (The Omicrons have actually succeeded in taking flags and fight boldly and. Minor control bugs, but not much more.VERSION 1.1: Now has the shape buttons as movement, and a-nub look is highly recommended. No flags whatsoever.VERSION 0.2: Quake has flags now, but isn't really playable due to the lack of buttons on the PSP.VERSION 1.0: First official release, through use of CONFIG cycling, nearly all commands are assigned to buttons from the start.
TEAM FORTRESS CLASSIC BOTS DOWNLOAD ZIP
Again, something I'm trying to work on.Enjoy, world!!EDIT: Before anyone says anything, I am well aware that it says Team Fortress 1.2 on the zip file, while it really is 1.3, but hey, does that REALLY matter when you're minutes away from Team Fortress on your PSP?Also, one last note, the readme may refer to some download links that do not exist on the readme, like a second control configuration (already included) because I copied that section from the development thread.VERSION CHANGES:VERSION 0.1: Quake has class-based teamplay, but nothing more.
TEAM FORTRESS CLASSIC BOTS DOWNLOAD SKIN
Bot skins are all one color, instead of there being a red and blue team skin set. Enjoy!Note: Not ALL of the maps included work, and in adhoc play, other players' skins do not show up at all, which is something I am trying to work on.

TEAM FORTRESS CLASSIC BOTS DOWNLOAD PSP
Just like any other Quake PSP download, throw the contents of your Quake ID1 folder into the ID1 folder in the Team Fortress folder in the archive.
